⿻
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- The title of this article is not correct because of technical limitations. The correct title is actually '⿻'''.
⿻ (or "IDS XX(overlapping) structure", aka "Two collided dotted square") is a simple esoteric visual programming language created by User: Ractangle where two squares are in the corners of a field. Once they colide with eachother, the code will stop. The other cube is also moving in the opposite direction. This programming language also has two universes. "Positive" and "Negative". And you have to write your code in one line
Commands
Every command mentioned here is using (x,y) as their position. Except for ⿻f
. ⿻f
uses it as a width and height
Code | Meaning |
---|---|
⿻d /⿻u /⿻l /⿻r |
Makes the cubes go direction of the first letter. For example:d=down, l=left |
⿻@ |
Stops the program if the squares touch it. Can be activated once the two squares enter the negative universe |
⿻p |
Prints a character. |
⿻@p |
Same as the ⿻p command but can be activated once the two squares enter the negative universe
|
⿻s |
The switch between the positive universe and the negative universe. |
⿻c |
Comments |
⿻f |
Basically a copy of Field (x,y) command from PascalABC.NET |
⿻@i |
Same as ⿻@ but can be activated once it's on the positive universe
|
Examples
Hello World
Normal way
⿻f(12,2), ⿻r(0,1), ⿻p H(1,1), ⿻p e(2,1) ⿻p l(3,1), ⿻p l(4,1), ⿻p o(5,1), ⿻p key.space (6,1), ⿻p W(7,1), ⿻p o(8,1, ), ⿻p r(9,1), ⿻p l(10,1), ⿻p d(11,1), ⿻p !(12,1), ⿻@i (1,2)
Not normal way
⿻f(2,2), ⿻r(0,1), ⿻p H(1,1), ⿻p e(1,1), ⿻p l(1,1), ⿻p l(1,1), ⿻p o(1,1), ⿻p key.space(1,1), ⿻p W(1,1), ⿻p o(1,1), ⿻p r(1,1), ⿻p l(1,1), ⿻p d(1,1), ⿻@i (0,2),