Talk:PokéArena
From Esolang
[edit] Some ideas
It would be unusual for a trainer to send out that many Pokémon in the course of a battle. Maybe something could be done using the names of attacks, rather than mere sending in/out? Maybe each Pokémon could be a variable, with its number being its initial value, and the attacks could perform various operations? You've got a lot more things to play with too, such as trainers using items. --ais523 10:39, 23 May 2007 (UTC)
You can have only 6 Pokemons (and only 1 attacking at a time). I think you can do by which element is effective against which other elements also, like SQUIRTLE (#7, Water) is more effective against CHARMANDER (#4, Fire). If you want more than 6 pokemons you need to store some, you can't use that many at once. The state can be stored each one, so that your program can store any amount of memory at once. If you have 2 same pokemons you can rename one so that you can tell the differences. You could also have different boxes that you can go page previous/next to have sequential memory of boxes storing pokemons. --Zzo38 17:59, 24 May 2007 (UTC)
Yeah basically make the source code look like a valid battle log.

